if (isDedicated) exitWith{};
waituntil {not isnull player};

////////////////////////////////////////////////////////////
// Respawn Handling
////////////////////////////////////////////////////////////

player switchmove "";
player setskill 0;
{player disableAI _x} foreach ["move","anim","target","autotarget"];
player setVariable ["BIS_noCoreConversations", true];

player addRating -(rating player);
